Thursday, 6 August 2015

Cubes? What's a cube? Cubes don't exist!

Hello, Dreamers!

This week, let's talk about an indie game you probably have heard about!

Let's talk about



Sunday, 26 July 2015

A battle against vampires!

Greetings, Dreamers!

This week I want to talk about a fantasy game.

Let's talk about



Saturday, 18 July 2015

Now, YOU are the boss at the end of the dungeon

Hello, Dreamers!

This time I want to write about another board game!

Let's dive right into



Friday, 10 July 2015

Can you trust others? Can you trust yourself?

Hello, Dreamers! This week I am super late! And I apologize!

For today I want to talk about a board game!

Join me in this first time happening as we behold





Saturday, 4 July 2015

Emotions, feelings and feels

Hello, Dreamers!

Terribly sorry about the constant delays, life's a bit busy right now. But I'll do my best to keep up with the schedule (starting with catching up...)

This time, I wanna talk about a movie that is still in theaters!

Let's talk about



Friday, 26 June 2015

A story of humanity's resilience

Hello, Dreamers!

Second update of Dream Week Extravaganza!

This time I want to talk about another animated movie about space, and the willpower of human race.

Let's talk about



Tuesday, 23 June 2015

A planet's worth of riches

Greetings, Dreamers!

After two weeks of pause (vacations are NICE), I am going to try and write three entries before next Monday!

So, here's the first one.

Let's talk about



Wednesday, 10 June 2015

A journey to a lost culture

Hello, Dreamers!

This week I want to talk about one of the less popular Disney movies.

Let's talk about



Tuesday, 2 June 2015

This is just a hypothesis!

Hello, Dreamers!

This week I am talking about a YouTube channel that I think everyone needs to take a look at!

Let's talk about

The Game Theorists


Thursday, 28 May 2015

A cute pop-up book

Greetings, Dreamers!

This week I want to talk about a cute game for N64.

Let's talk about





Tuesday, 19 May 2015

For science!

Hello, Dreamers!

This week I want to talk about a short(ish) game that does tutorials right and humour pretty close to perfect.

Put on your kinetic energy-dispelling boots and let's talk about




Tuesday, 12 May 2015

A shapeshifter and an evil knight-turned-scientist

Hello, Dreamers!

Terribly sorry about the delay, I went to TCAF and caught the Con Flu and had to spend Sunday and Monday on a delirious haze of medicine and sadness.

Anyway! This week I want to talk about a graphic novel that's been freshly published.

Let's talk about




Tuesday, 5 May 2015

A quiet life in a cute little town

Hello, Dreamers!

This week I have something that doesn't really have much going for story but it is GREAT for killing time and relaxing, or obsess over, depending on how you approach it.

Let's talk about



Monday, 27 April 2015

Dreams from a nap: Majora's Mask 3DS changelog

Greetings, Dreamers!

I recently got the 3DS remake of Majora's Mask.

And since it is one of my favourite Zelda games out there, I decided to analyze it and write down any and all changes I noticed that went beyond better graphics.

Enjoy!

Link changes:

- Deku Link’s spin is now slower.

- Deku Link can now look directly down to better know where the player will land when using a Deku Flower.

- Link’s fancy jumps now trigger under different circumstances (still trying to figure them out).

- Goron Link’s spin now toggles with A, instead of requiring the player to hold the button.

- Goron Link’s punch speed greatly increased. The crater punches left on walls now fades almost immediately.

- Goron Link can no longer use bombs.

- Zora Link’s swimming has been reworked. When swimming normally he no longer does a dolphin kick. His N64 swimming style now only triggers when holding A and R to activate the electric shield. Functionally, swimming is the same, if slightly slower.

- Zora Link sinks and surfaces much faster.

- Zora Link’s combo attacks are slightly faster, with less delay on the kick.

- Boomerang fins seem to fly further.

- Giant Link uses punches, and defends with forearms alone.

- Fierce Deity Link's sword beams no longer penetrate Odolwa's shield. Slightly more useful now that bosses have a stun-with-revealed-weakspot phase.


Item changes: 

- Bow aiming now resembles Wind Waker’s, where the tip of your arrow is the arrow’s path.

- Can now equip more than one type of arrow at a time.

- Flame/Ice/Light arrow animation on menu upon selection removed.

- Ice Arrows no longer create platforms on any water surface, they work only on sparkly sections.


Mask changes:

- The Great Fairy’s Mask hair waves noticeably when there are fairies hidden in the room, the particle effect it used to have is now much less visible.

- Garo’s Mask no longer looks like a footman Garo, but like a Garo Master.

- Bomb Mask no longer changes colour when “recharging” after use.

- Kamaro’s Mask no longer makes Gibdos dance.


Gameplay changes:

- Dungeon Maps now also mark the location of found Stray Fairies (Coloured for found but not yet collected this time loop, greyed out for collected).

- Owl statues no longer require being hit by a sword, and now have taken over all saving duties.

- Removal of “Owl Statue” saves. Removal of save-by-Song-of-Time.

- Addition of Quill Statues, which can save the game like an Owl Statue, but the player cannot port to them using Song of Soaring.

- Bomber’s Book has been completely reworked, having added many new functions. It is also given to the player by the Happy Mask Salesman, so the player doesn’t have to go play Hide and Seek twice.

- Song of Double Time no longer limits itself to 6 am or pm, you can skip as much time as you need/want.


NPC Changes:

- The Bombers now hide in different locations.

- The Bombers give tips on events and hidden goodies if the player talks to them.

- Interrupting Sakon’s theft now doesn’t require you to wait until he’s fled for the cutscene to continue.

- Kaepora Gaebora is now at the entrance of the Southern Swamp to teach you the Song of Soaring, instead of on the ledge in front of the Deku Palace.

- One of the chicks to get the Bunny Hood is now at the wooden platform, right next to the entrance to the chick farm.

- Banker now behind the Clock Tower, instead of in West Clock Town.

- Stone Mask soldier now in Pirate Fortress instead of on the Ikana Canyon path. (From gameplay perspective I understand this change. From exploration and discovery perspective I am not ok with this)

- Getting the key to the Stock Pot Inn now requires the player to be a Goron.

- The Goron Elder now isn’t hidden under a giant snowball upon finding him on the Goron Village trail.

- The Goron that sells Powder Kegs in Goron Village now sells them for 20 rupees.

- The Gorman Brothers now have an extra quest to help Gorman the Circus Leader get over his hangover tummy ache on the second day for an extra bottle.


Enemy Changes:

- Odolwa is now much more defensive. Odolwa’s idle animation no longer sways the sword, so approaching without getting hit with it is easier. Odolwa now has a low-health alternate idle animation. Odolwa’s weak point now is only revealed after a few hits, after which he collapses and reveals a Majora’s Mask-esque eye on the back of his head.

- Goht is slightly smaller. Goht now falls down after the player rams into it enough times. Upon collapsing, a Majora’s Mask-esque eye appears on top which needs to be destroyed to defeat Goht.

- Gyorg now has two phases. First where it swims around the platform, then it knocks down the middle platform. Also now the proud owner of a Majora’s Mask-esque eye inside of its mouth that appears after it receives enough damage.

- Octoroks in the bottom of Ikana Canyon now are blue with sparkles, to show case that they can be frozen and used as platforms.

- Twinmold now behave differently. Blue moves slower and has Majora’s Mask eyes that can be shot. Red moves fast and is much more hostile, having gained the ability to shoot fireballs. Upon shooting Blue on its MM eyes, it grows another eye from its jaws that must be attacked directly to defeat it. After Blue dies, a chest appears holding the Giant’s Mask, and causes Red’s behaviour to change slightly, gaining the ability to summon larvae. Upon receiving a few hits, it is defeated by grabbing it from the tail and tossing it to the ground.


Location Changes:

- Fishing Hole now added next to the Swamp Shooting Gallery, on the path between Termina Field and Southern Swamp.

- Tree that holds a piece of heart at the path between Termina Field and Southern Swamp rotated, so the vines to climb it aren’t facing the wall.

- Woodfall’s temple entrance now has a ledge, so the flower jump from where the temple is raised to the temple itself isn’t a barely-made-it jump (more room for error).

- Slight rearrangement of Southern Clock Town.

- The Deku Palace bridge between the west and east wing now has a big handrail to keep players from falling and losing progress.

- Place where the player meets the Giants is now a light blue tinge, instead of yellow-gold

- The coast of the swamp in front of the Deku Palace now DOESN’T change into a slope after clearing Woodfall. (Previous to clearing Woodfall it has a ledge Link climbs onto, in N64 version it changed into a slope you could walk up)

- Deku Butler race reworked. Some slight area changes, namely the big room with barriers that rise upon proximity now has metal fences that pop from the ground and do not hurt you, as opposed to the fire ones that meant instant death for Deku Link.

- Owl Statue in Mountain Village moved to in front of the Smithy, as opposed to right next to an entrance to the area.

- The Rock Sirloin isn’t on the last part of the chandelier that gets broken anymore.

- Snowhead’s slope to enter now has a huge metal fence at the back.

- Platform in front of the Ocean Lab in Great Bay is less high, no longer requires a dolphin flip to reach.

- Turtle Island that ferries you to the Great Bay Temple has wider palm trees

- Zora Bay now has a fishing hole where Great Fairy used to be, Great Fairy now requires more platforming to reach.

- Enemies that become platforms upon being shot with Ice Arrows now are blue with sparkles.

- Sun switches and sun blocks in Ikana no longer have the creepy grinning sun, they have the eye symbol from switches triggered by arrows.

- Crest to flip the Stone Tower now above the entrance, instead of being hidden behind the cubes at the front

- Cubes at the front of Stone Tower don’t form a line, but are shaped like a V. (This change happened between N64 and NGC port, if I recall correctly)

- Pointing finger at the entrance of Stone Tower not lit up in flames randomly (Seen it extinguished once, yet to figure out why)

- Triforce drawings no longer present at the bottom of floating blocks in front of Stone Tower.

- Giant’s Mask relocated, not attained during temple run but during boss fight.

- The pads that teleport you back to the start of the Goron challenge in the Moon now look like Majora’s Mask’s eyes.

- Zora Challenge reworked. Now several smaller mazes instead.

Behold, ye mighty, and despair

Greetings, Dreamers!

This week I've got a bit of a weird one for you.

Let's talk about Elegy for a Dead World

Tuesday, 21 April 2015

Giant, magnificent beings

Greetings, Dreamers!

Sorry for the delay, but I've got another good one for you today.

Let's talk about



Monday, 6 April 2015

An internet epic

Hello, Dreamers!

It's been a long time coming but I decided I should write about it.

This week, I bring you



Monday, 30 March 2015

A book for the child within every adult

Greetings, Dreamers!

This week I want to talk about a short book that upon every read it has had a slightly different meaning for me.

Let's talk about




Monday, 23 March 2015

A machine that tells in obscure ways how you will die

Hello, Dreamers!

This week I want to talk about a collection of short stories/board game combination.

I hope you find it interesting!



Monday, 16 March 2015

On the way to being a bored immortal, yet still intrigued by life

Hello, Dreamers!

This week I want to talk about a currently ongoing TV series, mostly because of one of its character aspects.

Join me as I talk about

 

Monday, 9 March 2015

There's a shortcut, but you gotta know how to go through it

Hello, Dreamers!

This week I.. I'm going to try and talk about a fascinating game.

I say try because it is very surreal and difficult to describe, but I'll do my best.

What follows is EXTREMELY subjective by the nature of the work.

Let's talk about



Sunday, 1 March 2015

How much of your future will you sacrifice?

Greetings, Dreamers!

This week, I want to talk to you about an interesting anime, about economy and risk, hidden behind battles using physical manifestations of your future.

Let's talk about


Monday, 23 February 2015

Who doesn't love magical girl shows?

Greetings, Dreamers!

I decided I should at least mention one of the first Japanese media I was exposed to, and truly the first one I loved.

Allow me to talk about



Monday, 16 February 2015

Beings from before time, and their human playthings

Greetings, Dreamers!

This week I've got a game that might be a bit difficult to access, but still well worth the effort.

Let's talk about



Monday, 9 February 2015

In case of trouble, we were told where to go...

Greetings, Dreamers!

I would like to talk about an interesting game with beautiful art and curious narrative.

Get comfy and let's talk about

 

Friday, 6 February 2015

A game about exploring caves until you reach the ending

You can also save where you left off.

HELLO Dreamers!

Sorry for the delay, I had to take a plane and travel and UGH.

Plane travel is a pain.

ANYWAY let's get this last week's in, shall we?

We're gonna talk about



Wednesday, 28 January 2015

Sleepy town in the middle of nowhere

Hello, Dreamers!

Terribly sorry for the delay (Again!).

In case you weren't aware, this past weekend was the Global Game Jam. Yours truly participated and is adding some polish to the barebones thing that was coded during the weekend.

But enough about that. You're here for something interesting, yes?

Let's talk about a TV show!


Tuesday, 20 January 2015

A few short dreams for your spare time

Hello, Dreamers!

Apologies for this SUPER late entry, the weekend was mental and many things piled up, but I'll try to keep this blog a weekly thing!

This week, I want to talk about a couple of Flash games you can try on your browser. Most are short things, so you shouldn't worry about them taking up a lot of your time.

Let's dig in, shall we?


Tuesday, 13 January 2015

Dream from a nap: Into The Woods

Hello, Dreamers!

I had to make a lil' writeup about this movie because I have Strong Feelings about it.

Spoilers after the cut, if you are bothered by them. You've been warned!


Latent Criminals, stopped before they can commit a crime

Hello, Dreamers!

This week I want to talk to you about a peculiar anime that deals with legality, likelyhood of crime based on real-time psychological profiles, and how society learns to deal with such knowledge.

Let's talk about


Monday, 5 January 2015

A journey to get back home

Greetings, Dreamers, and happy new year! Hope you're having a good start, and that things only keep getting better from this point on!

This week I've got an animation to recommend!

Maybe you've heard of it.

Let's talk about